Santiago Cortes
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Posted - 2006.02.20 03:30:00 -
[1]
1. Low sec isn't quite as daunting as it seems at first glance/all the horror stories. There are a number of systems near hub systems that aren't the best of places to hang around but the map is your friend and incredibly detailed. Use it to view things like number of jumps per hour/pilots in system/pilots docked/ships killed/pods killed per hour/day.
From that you can glean which are the places to avoid and which are doable, I remember being quite surprised myself at living in Minmatar low sec space doing missions and hardly seeing anyone around, the same goes for 0.0 space too - trade places & entrances to empire = normally heavily camped, the rest sporadic at best.
2. People are not sensitive to newbies, one of the frequently used excuses is because there are so many alts in game, this too is true but there is a massive amount of pvp in Eve and forced pvp is allowed, which makes it not to everyone's tastes.
3. You can explore/lose the grind/whatever whenever you want, a prepared new player is equally likely if not more so to survice against an unprepared/sloppy experienced player. Not only that but as a new player the cost of dying is a lot less than it is for the experienced player, take advantage of this.
In other games dying is to be avoided at all costs, in Eve we like to think of it as part of the experience
4. In terms of skill points there is no way of 'bridging the gap' unless everyone with more skill points somehow stops training and allows you to catch up but there are other ways to do so:
a: Get enough isk together to buy a more advanced character and continually do this until you are at a level where you feel you are more competitive. NB This requires you to also get used to the idea of dying as you learn to use things you hadn't been able to do so previously.
b: Specialise early. Many players in Eve are more generic owing to specialisation only recently becoming the level it is at now. If, after a few weeks you know what type of facet interests you most, train for specialisations in that area. As a second 'rule' I'd also ensure you do many generic skills first to allow you to experience more, interspersed with learning skills to learn them faster.
c: There is something of a diminishing returns value to skills, personally I aim to get the ones I need to level 4 then move on, if I desperately need them I'll go to 5 and suck the time needed. But level 3-4s will be roughly a day and a half to 6 days depending on level and attributes.
5: You are not fodder, corps like goonsquad actively encourage new players to join them. As a miner or mission runner, as long as you avoid pod kill areas/the lower sec status sectors we talked about earlier, you will be able to compete.
As a pvper, new characters make excellent and very useful tacklers, they do tend to lose their ships more than other types of players but at the same time get access to the loot quicker, you may die and be podded more but at the same time you gain a very valuable skill which will see you in demand and also should enrich yourself so you can compete on the markets. So the strategies I suggest would be try something a little outside the box, don't be afraid to be different, mine, npc, mission, pvp to find what's your niche and actively train that area. Make contacts, sell yourself and anything you get and make yourself known, research a good corp that wants the same things as you, join them and be active.
I think ultimately players of other games should get away from this idea of hitting a certain level and thinking great I'm done, I can compete now. You can compete at any level, you can and will die at any level too. There is no level 60 endgame, there is no end of eve level boss character to kill. No one player will 'win' Eve.
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